using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class cutscene_manager : MonoBehaviour {

	private global_variables variable_script;
	
	private GameObject gameManager;

	private Image image;





	// Use this for initialization
	void Start () {
		gameManager = GameObject.FindGameObjectWithTag ("GameController").gameObject;
		variable_script = gameManager.GetComponent<global_variables> ();


	}

	public void BeginCutscene(){
		variable_script.InCutscene = true;

		}

	public void cutscene_occuring(){

		}
	// Update is called once per frame
	void Update () {
	
	}
}
