using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public enum TortureTool
{
    Acid,
    Cigarette,
    Cuiller,
    Electricity,
    Eteau,
    Hammer,
    Perceuse,
    Pince,
    Scalpel,
    None
}

public class ButtonTool : MonoBehaviour 
{
    public TortureTool m_tool;
    public Image m_imgBg;
    public TortureManager m_manager;
    public bool m_isSelected;
    [Range(10,100)]
    public float m_damage;

	// Use this for initialization
	void Start () 
    {
	}
	
	// Update is called once per frame
	void Update () 
    {
	    
	}

    public void OnClick()
    {
        m_isSelected = true;
        m_manager.SetActiveTool(this);
    }
}
