Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [dlumd9.dll 9.18.7.6]
    Renderer: NVIDIA GeForce GTX 770M
    Vendor:   NVIDIA
    VRAM:     2977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\MBAM\TeamSheeps2015\Final\Windows\DrawnToYou_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

