using UnityEngine;
using System.Collections;

public static class NetworkedPlayerButtonCooldowns {

	public static int MASS_CHANGE_COOLDOWN = 3;
	public static int GRAVITY_CHANGE_COOLDOWN = 3;
	public static int DECOY_CHARGE_COOLDOWN = 10;
	public static int BLIND_CHARGE_COOLDOWN = 3;
	public static int SHAPE_CHANGE_COOLDOWN = 1;
	public static int TELEPORT_CHARGE_COOLDOWN = 5;
	public static int ROTATE_CHARGE_COOLDOWN = 3;
	
}
