using UnityEngine;
using System.Collections;

public static class AddOnStats {
	
	public static int GRAVITY_CHANGE_TAPS_PERIOD = 2;
	public static int MASS_CHANGE_TAPS_PERIOD = 2;
	public static float MASS_AMOUNT_TO_ADD = 1f;
	public static float MASS_AMOUNT_TO_REMOVE = 1f;
	public static float GRAVITY_AMOUNT_TO_ADD = 1f;
	public static int BLIND_TAPS_PERIOD = 1;
	public static float MINIMUM_FLIGHT_CHANGE_X_DIRECTION = 0.5f;
	public static float MAXIMUM_FLIGHT_CHANGE_X_DIRECTION = 1f;
	public static float MINIMUM_FLIGHT_CHANGE_STRENGTH = 2f;
	public static float MAXIMUM_FLIGHT_CHANGE_STRENGTH = 4f;
	public static float AMOUNT_OF_TORQUE_TO_ADD = 540f;

}
