Initialize engine version: 4.6.1p3 (6cb5fa1a7cac)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 555M  (ID=0x1247)
    Vendor:   NVIDIA
    VRAM:     2014 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\Unity_Projects\ggj15_2\Possibility_Data\Managed\System.Core.dll (this message is harmless)
F è stato premuto. 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

