using UnityEngine;
using System.Collections;

public class GameWinner : MonoBehaviour {

	public Player p1;
	public Player p2;
	public Player p3;
	public Player p4;

	private ScoreManager _scoreManager;

	// Use this for initialization
	void Start () {
		_scoreManager = ScoreManager.getInstance();
		ScoreManager.p1 = p1;
		ScoreManager.p2 = p2;
		ScoreManager.p3 = p3;
		ScoreManager.p4 = p4;

		_scoreManager.resetWinner();
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
