Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x6810)
    Vendor:   ATI
    VRAM:     2030 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.073 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Raul\Desktop\ETCBuilds\Windows\Escape The Crypt Winx86_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 0.291866 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 132.
Total: 9.610090 ms (FindLiveObjects: 0.006355 ms CreateObjectMapping: 0.010266 ms MarkObjects: 0.054266 ms  DeleteObjects: 8.777513 ms)

UnloadTime: 0.238577 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 267.
Total: 0.813511 ms (FindLiveObjects: 0.010266 ms CreateObjectMapping: 0.011733 ms MarkObjects: 0.065022 ms  DeleteObjects: 0.012222 ms)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Skeleton
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

You did it!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.374488 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 282.
Total: 0.851155 ms (FindLiveObjects: 0.012222 ms CreateObjectMapping: 0.012222 ms MarkObjects: 0.081155 ms  DeleteObjects: 0.046933 ms)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Skeleton
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Untagged
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Skeleton
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

You did it!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.631644 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 336.
Total: 1.900800 ms (FindLiveObjects: 0.035200 ms CreateObjectMapping: 0.032755 ms MarkObjects: 0.160844 ms  DeleteObjects: 0.022977 ms)

