using UnityEngine;
using System.Collections;

public class Controls : MonoBehaviour {
	
	public int playerNo;
	
	public string x;
	public string circle;
	public string square;
	public string triangle;
	public string rHorizontal;
	public string lHorizontal;
	public string rVertical;
	public string lVertical;
	public string r1;
	public string r2;
	public string l1;
	public string l2;
	public string r3;
	public string l3;
	public string dPadHorizontal;
	public string dPadVertical;
	
	// Use this for initialization
	void Awake () {
		x = "PS4_X_" + playerNo;
		circle = "PS4_CIRCLE_" + playerNo;
		triangle = "PS4_TRIANGLE_" + playerNo;
		square = "PS4_SQUARE_" + playerNo;
		rHorizontal = "PS4_RHORIZONTAL_" + playerNo;
		lHorizontal = "PS4_LHORIZONTAL_" + playerNo;
		rVertical = "PS4_RVERTICAL_" + playerNo;
		lVertical = "PS4_LVERTICAL_" + playerNo;
		r1 = "PS4_R1_" + playerNo;
		r2 = "PS4_R2_" + playerNo;
		l1 = "PS4_L1_" + playerNo;
		l2 = "PS4_L2_" + playerNo;
		r3 = "PS4_R3_" + playerNo;
		l3 = "PS4_L3_" + playerNo;
		dPadHorizontal = "PS4_DPADHORIZONTAL_" + playerNo;
		dPadVertical = "PS4_DPADVERTICAL_" + playerNo;
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
