using UnityEngine;
using System.Collections;

public class InfintyRotating : MonoBehaviour {

    public float xSpeed;
    public float ySpeed;
    public float zSpeed;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void FixedUpdate () {
        transform.Rotate(xSpeed, ySpeed, zSpeed);
	}
}
