Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560 Ti   (ID=0x1200)
    Vendor:   NVIDIA
    VRAM:     978 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.706 seconds
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\WesleyHenrique\Desktop\GGJam\Build\GGJam_Data\Managed\System.dll (this message is harmless)
desktop: 1360x768 60Hz; virtual: 2800x900 at -1440,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.494813 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.022981 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 355.
Total: 0.375386 ms (FindLiveObjects: 0.030478 ms CreateObjectMapping: 0.024880 ms MarkObjects: 0.266533 ms  DeleteObjects: 0.052249 ms)

Hoop
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

finish!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

hoop!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.583341 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 712.
Total: 0.535555 ms (FindLiveObjects: 0.050383 ms CreateObjectMapping: 0.040120 ms MarkObjects: 0.425147 ms  DeleteObjects: 0.019282 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 6f4 -> priority: 1 
NullReferenceException: Object reference not set to an instance of an object
  at GameManager+<AllCordeirosGot>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameManager:OnAnyCordeiroRemove()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Cordeiro:OnDestroy()
 
(Filename:  Line: -1)

