Mono path[0] = 'D:/New folder/GameJam-2016/Gamejam2016/plssendhelptobu_Data/Managed'
Mono path[1] = 'D:/New folder/GameJam-2016/Gamejam2016/plssendhelptobu_Data/Mono'
Mono config path = 'D:/New folder/GameJam-2016/Gamejam2016/plssendhelptobu_Data/Mono/etc'
PlayerConnection initialized from D:/New folder/GameJam-2016/Gamejam2016/plssendhelptobu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55031
Multi-casting "[IP] 10.169.2.94 [Port] 55031 [Flags] 2 [Guid] 1835875885 [EditorId] 2613913197 [Version] 1048832 [Id] WindowsPlayer(Josh-PC) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [10.169.2.94:55031]
Initialize engine version: 5.2.2f1 (3757309da7e7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x416)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.200 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI.Hid> Failed to create device file:

 2 The system cannot find the file specified.


 
(Filename: C:/buildslave/unity/build/PlatformDependent/Win/RawInput.cpp Line: 54)

<RI.Hid> Failed to create device file:

 2 The system cannot find the file specified.


 
(Filename: C:/buildslave/unity/build/PlatformDependent/Win/RawInput.cpp Line: 54)

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\New folder\GameJam-2016\Gamejam2016\plssendhelptobu_Data\Managed\System.dll (this message is harmless)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 23d0 -> priority: 1 
  Thread -> id: 36dc -> priority: 1 
Load Level
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ControllerMenu:Update() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Menu\ControllerMenu.cs:75)
 
(Filename: D:/New folder/GameJam-2016/Gamejam2016/Assets/Scripts/Menu/ControllerMenu.cs Line: 75)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.814680 ms
System memory in use before: 167.1 MB.
System memory in use after: 167.2 MB.

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 579.
Total: 0.488380 ms (FindLiveObjects: 0.034639 ms CreateObjectMapping: 0.034212 ms MarkObjects: 0.374624 ms  DeleteObjects: 0.043620 ms)

yes
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatSystem:SetController(PlayerController) (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Combat\CombatSystem.cs:42)
PlayerController:SC_Start() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Player\PlayerController.cs:65)
PlayerSpawn:SC_Start() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Player\PlayerSpawn.cs:50)
StageController:FirstRun() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\GameState\StageController.cs:73)
StageController:Update() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\GameState\StageController.cs:46)
 
(Filename: D:/New folder/GameJam-2016/Gamejam2016/Assets/Scripts/Combat/CombatSystem.cs Line: 42)

yes
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatSystem:SetController(PlayerController) (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Combat\CombatSystem.cs:42)
PlayerController:SC_Start() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Player\PlayerController.cs:65)
PlayerSpawn:SC_Start() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\Player\PlayerSpawn.cs:62)
StageController:FirstRun() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\GameState\StageController.cs:73)
StageController:Update() (at D:\New folder\GameJam-2016\Gamejam2016\Assets\Scripts\GameState\StageController.cs:46)
 
(Filename: D:/New folder/GameJam-2016/Gamejam2016/Assets/Scripts/Combat/CombatSystem.cs Line: 42)

