using UnityEngine;
using System.Collections;

public class ObjectRotator : MonoBehaviour {

	public float pitch, yaw, roll;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		transform.Rotate (new Vector3 (pitch, yaw, roll) * Time.deltaTime);
	}
}
