using UnityEngine;
using System.Collections;

public class BuildingSpawner : MonoBehaviour {

	public GameObject[] BP;
	public GameObject[] Buildings;


	// Use this for initialization
	void Start () {
		for (int i = 0; i < BP.Length; i++) {
			Instantiate(Buildings[Random.Range(0, Buildings.Length)], BP[i].transform.position, Quaternion.identity);
		}
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
