Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 860M  (ID=0x1392)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Unity\Figure out\Build\figure_out_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Unity\Figure out\Build\figure_out_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Unity\Figure out\Build\figure_out_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.565732 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1b44 -> priority: 1 
  Thread -> id: 253c -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.229629 ms

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 357.
Total: 0.327615 ms (FindLiveObjects: 0.027506 ms CreateObjectMapping: 0.020116 ms MarkObjects: 0.263981 ms  DeleteObjects: 0.016011 ms)

[Singleton] An instance of InputManager is needed in the scene, so '(singleton) InputManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

