using UnityEngine;
using System.Collections;

public class MovLuz : MonoBehaviour {
	public GameObject Luz;
	public float distancia;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	Luz.transform.position = new Vector3(this.transform.position.x,this.transform.position.y+ distancia,this.transform.position.z);
	}
}
