using UnityEngine;
using System.Collections;

public class _SwordController : MonoBehaviour {

	int speed = 1;
	// Use this for initialization
	void Start () 
	{
	
	}

	// Update is called once per frame
	void Update () 
	{
		if (Input.GetMouseButtonDown (0))
		{
			transform.Translate ((Vector3.up)*speed);
		}
	}
}
