using UnityEngine;
using System.Collections;

public class SpawnedBug : MonoBehaviour {
	public BugSpawner OwnerSpawner;


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnDestroy() {
		OwnerSpawner.BugRemoved (this);
	}
}
