Mono path[0] = 'C:/Users/t017779f/Documents/Build/Hellscape_Data/Managed'
Mono path[1] = 'C:/Users/t017779f/Documents/Build/Hellscape_Data/Mono'
Mono config path = 'C:/Users/t017779f/Documents/Build/Hellscape_Data/Mono/etc'
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Multi-casting "[IP] 10.56.114.83 [Port] 55425 [Flags] 2 [Guid] 1877891325 [EditorId] 3465720893 [Version] 1048832 [Id] WindowsPlayer(d11-20) [Debug] 0" to [225.0.0.222:54997]...
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Loading C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
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<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 3600x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\t017779f\Documents\Build\Hellscape_Data\Managed\System.dll (this message is harmless)
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 322.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 216.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 216.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 229.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 238.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MenuScript:InfinitePress() (at C:\Users\t017779f\Documents\GO TEAM TEAM\GGJ2016 Go Team\Assets\Scripts\Menu\MenuScript.cs:55)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:137)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:602)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:744)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:372)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:271)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:169)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:271)
 
(Filename: C:/Users/t017779f/Documents/GO TEAM TEAM/GGJ2016 Go Team/Assets/Scripts/Menu/MenuScript.cs Line: 55)

UnloadTime: 0.458054 ms
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 322.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.982515 ms
System memory in use before: 14.5 MB.
System memory in use after: 14.2 MB.

Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 216.
Total: 0.828720 ms (FindLiveObjects: 0.176242 ms CreateObjectMapping: 0.017008 ms MarkObjects: 0.434594 ms  DeleteObjects: 0.199408 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.484153 ms
System memory in use before: 13.5 MB.
System memory in use after: 13.5 MB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 216.
Total: 0.434007 ms (FindLiveObjects: 0.016715 ms CreateObjectMapping: 0.009677 ms MarkObjects: 0.396471 ms  DeleteObjects: 0.009970 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.414360 ms
System memory in use before: 12.0 MB.
System memory in use after: 12.0 MB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 229.
Total: 0.402923 ms (FindLiveObjects: 0.016128 ms CreateObjectMapping: 0.007624 ms MarkObjects: 0.369786 ms  DeleteObjects: 0.008504 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.485912 ms
System memory in use before: 12.1 MB.
System memory in use after: 12.0 MB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 238.
Total: 0.698810 ms (FindLiveObjects: 0.026978 ms CreateObjectMapping: 0.021113 ms MarkObjects: 0.637228 ms  DeleteObjects: 0.011729 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.510838 ms
System memory in use before: 14.2 MB.
System memory in use after: 14.2 MB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 322.
Total: 0.413480 ms (FindLiveObjects: 0.023166 ms CreateObjectMapping: 0.012902 ms MarkObjects: 0.366560 ms  DeleteObjects: 0.009970 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.647785 ms
System memory in use before: 14.5 MB.
System memory in use after: 14.2 MB.

Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 229.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.798808 ms
System memory in use before: 12.1 MB.
System memory in use after: 12.0 MB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 238.
Total: 0.397058 ms (FindLiveObjects: 0.018181 ms CreateObjectMapping: 0.007917 ms MarkObjects: 0.361282 ms  DeleteObjects: 0.008504 ms)

True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MenuScript:InfinitePress() (at C:\Users\t017779f\Documents\GO TEAM TEAM\GGJ2016 Go Team\Assets\Scripts\Menu\MenuScript.cs:55)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:137)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:602)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:744)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:372)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:271)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:169)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:271)
 
(Filename: C:/Users/t017779f/Documents/GO TEAM TEAM/GGJ2016 Go Team/Assets/Scripts/Menu/MenuScript.cs Line: 55)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 322.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 216.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 216.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 229.
Total: 0.648665 ms (FindLiveObjects: 0.022580 ms CreateObjectMapping: 0.012316 ms MarkObjects: 0.602625 ms  DeleteObjects: 0.009677 ms)

