Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x6810)
    Vendor:   ATI
    VRAM:     2030 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\git\win\uguns_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\git\win\uguns_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\git\win\uguns_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\git\win\uguns_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\git\win\uguns_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\git\win\uguns_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\git\win\uguns_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\git\win\uguns_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\git\win\uguns_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\git\win\uguns_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\git\win\uguns_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\git\win\uguns_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.116 seconds
Platform assembly: D:\git\win\uguns_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\git\win\uguns_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1498)

The referenced script on this Behaviour (Game Object '#LEVEL') is missing!
 
(Filename:  Line: 1655)

A script behaviour (probably LevelValuesExpose?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1682)

UnloadTime: 1.054817 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: e60 -> priority: 1 
  Thread -> id: 2a90 -> priority: 1 
PLAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

PLAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

