Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     944 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.077 seconds
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Game-Projects\ggj2016\GGJ2016\Builds\Win\foxmoon_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.656450 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 7e54 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.850409 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 795.
Total: 0.491844 ms (FindLiveObjects: 0.061184 ms CreateObjectMapping: 0.037500 ms MarkObjects: 0.381317 ms  DeleteObjects: 0.011052 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.269638 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 328.
Total: 0.365133 ms (FindLiveObjects: 0.030789 ms CreateObjectMapping: 0.022500 ms MarkObjects: 0.248685 ms  DeleteObjects: 0.061974 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.456318 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 798.
Total: 0.465791 ms (FindLiveObjects: 0.041447 ms CreateObjectMapping: 0.028421 ms MarkObjects: 0.386054 ms  DeleteObjects: 0.008684 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.265801 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2961.
Total: 1.586850 ms (FindLiveObjects: 0.206448 ms CreateObjectMapping: 0.067105 ms MarkObjects: 1.140795 ms  DeleteObjects: 0.171316 ms)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 757)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 757)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 757)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 757)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 757)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 757)

