using UnityEngine;
using System.Collections;

public class DelayAudio : MonoBehaviour {
	public AudioSource a;
	int i = 0;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		i = i + 1;
		if (i > 120) {
			a.enabled = true;
		}
	}
}
