using UnityEngine;
using System.Collections;

public class L5Wall : MonoBehaviour {

	// Use this for initialization
	void Start () {
	}

	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter2D (Collider2D other) {

		if (other.tag == "Platform") other.SendMessage ("reverseDirection");
	}
}
