using UnityEngine;
using System.Collections;

public class dontDestroyOnloadForMusic : MonoBehaviour {
	public AudioClip clip;
	void Awake(){
		
		DontDestroyOnLoad (this.gameObject);
	}

	void Start()
	{
		AudioSource source = GetComponent<AudioSource> ();
		source.PlayOneShot (clip,0.2F);
	}
}
