Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K2000 (ID=0xffe)
    Vendor:   NVIDIA
    VRAM:     1990 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
Platform assembly: C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\GGJAM2016\Desktop\melbggj_jess\melbGGJ_Jess\ggjbuild\elemorphis_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.229772 ms
you lose
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

you win
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

this element thing = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Making active: Nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Nature (UnityEngine.GameObject)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

you win
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

this element thing = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

no element
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 2170 -> priority: 1 
  Thread -> id: 18f4 -> priority: 1 
  Thread -> id: 27e0 -> priority: 1 
  Thread -> id: 143c -> priority: 1 
  Thread -> id: 21d8 -> priority: 1 
  Thread -> id: 634 -> priority: 1 
