Initialize engine version: 5.3.0f4 (2524e04062b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8650G (ID=0x990b)
    Vendor:   ATI
    VRAM:     481 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.089 seconds
Platform assembly: C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\User\Development\Unity Projects\GGJ2016\Build9\Bloodmoon_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.531485 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 2b54 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.619325 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1447.
Total: 0.689824 ms (FindLiveObjects: 0.113671 ms CreateObjectMapping: 0.019287 ms MarkObjects: 0.522395 ms  DeleteObjects: 0.033239 ms)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

