Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.404 seconds
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\_BUILDS\ggj16muc_ShamanVR_windows\ShamanVR_windows_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 4720x1440 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.484153 ms
Connected to lighthouse:LHR-1D0CA787
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3e48 -> priority: 1 
  Thread -> id: 1cfc -> priority: 1 
DidDance. Speed goes down to: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidDance. Speed goes down to: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidDance. Speed goes down to: -1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidDance. Speed goes down to: -2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidDance. Speed goes down to: -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidDance. Speed goes down to: -4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.564479 ms

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 514.
Total: 0.515237 ms (FindLiveObjects: 0.021700 ms CreateObjectMapping: 0.029324 ms MarkObjects: 0.160113 ms  DeleteObjects: 0.303805 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.595880 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 2788.
Total: 0.489138 ms (FindLiveObjects: 0.081523 ms CreateObjectMapping: 0.032550 ms MarkObjects: 0.344566 ms  DeleteObjects: 0.030204 ms)

Pray Done after 1 moves
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidPray. Speed goes up to: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pray Done after 1 moves
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidPray. Speed goes up to: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pray Done after 1 moves
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidPray. Speed goes up to: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pray Done after 1 moves
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidPray. Speed goes up to: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pray Done after 1 moves
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidPray. Speed goes up to: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pray Done after 1 moves
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DidPray. Speed goes up to: 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.146894 ms

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 569.
Total: 0.499401 ms (FindLiveObjects: 0.017888 ms CreateObjectMapping: 0.022580 ms MarkObjects: 0.178001 ms  DeleteObjects: 0.280345 ms)

