
import com.badlogic.gdx.graphics.g2d.Animation.PlayMode;

@BaseScript(AssetScript.class)

//package scripts.types

import groovy.transform.BaseScript
import studio.junk.jam.coloritum.AssetScript
import studio.junk.jam.coloritum.GameState;

atlas("gen/TestPack.atlas")

asset {
	image "mirror", "mirror"
	image "drain", "altar"
	image "source", "altar"
	image "obstacle90", "obstacle-90"
	image "obstacle45", "obstacle-45"
	image "selector", "selector"
	anim "source", (float)(GameState.PULSE_INTERVAL/9), "animation-source", PlayMode.NORMAL
}
