using UnityEngine;
using System.Collections;

public class AudioContainer : MonoBehaviour {

	public AudioSource succesTap;

	public AudioSource failureTap;
	public AudioSource failureTap2;

	public static AudioContainer instance;

	// Use this for initialization
	void Start () {
		instance = this;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
