using UnityEngine;
using System.Collections;

public class Cycle : MonoBehaviour {

	public int leftRailRange;
	public int rightRailRange;

	public int lifetime = 10;

	public int gesturesCountMin;
	public int gesturesCountMax;

	public int gesturesDelayMin;
	public int gesturesDelayMax;

	public int wrongGesturesMin;
	public int wrongGesturesMax;


	public int shoutsCount;
}
