#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "t_1786876978_0.h"

struct  t_277679844_0  : public t_1786876978_0
{
};
// Native definition for marshalling of: UnityEngine.YieldInstruction
struct t_277679844_0_marshaled
{
};
