#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

struct t1611256703_0;
struct t1611256703_0_marshaled;
struct t1165206268_0;

#include "t_1786876978_0.h"
#include "t117299260_0.h"

struct  t1611256703_0  : public t_1786876978_0
{
	t117299260_0 f0;
};
struct t1611256703_0_SFs{
	t1611256703_0 * f1;
	t1611256703_0 * f2;
	t1165206268_0 * f3;
};
// Native definition for marshalling of: UnityEngine.Event
struct t1611256703_0_marshaled
{
	intptr_t f0;
};
