#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "t_290515646_0.h"
#include "t41806862_0.h"
#include "t1463674757_0.h"
#include "t_2146075026_0.h"

struct  t515996870_0 
{
	int32_t f0;
	t41806862_0  f1;
	t41806862_0  f2;
	t41806862_0  f3;
	float f4;
	int32_t f5;
	int32_t f6;
	int32_t f7;
	float f8;
	float f9;
	float f10;
	float f11;
	float f12;
	float f13;
};
// Native definition for marshalling of: UnityEngine.Touch
struct t515996870_0_marshaled
{
	int32_t f0;
	t41806862_0  f1;
	t41806862_0  f2;
	t41806862_0  f3;
	float f4;
	int32_t f5;
	int32_t f6;
	int32_t f7;
	float f8;
	float f9;
	float f10;
	float f11;
	float f12;
	float f13;
};
