#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "t_1521861052_0.h"

struct  t_865191485_0  : public t_1521861052_0
{
};
// Native definition for marshalling of: UnityEngine.ScriptableObject
struct t_865191485_0_marshaled
{
};
