#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "t_277679844_0.h"

struct  t1938783598_0  : public t_277679844_0
{
	float f0;
};
// Native definition for marshalling of: UnityEngine.WaitForSeconds
struct t1938783598_0_marshaled
{
	float f0;
};
