#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "t_290515646_0.h"

struct  t1804032761_0 
{
	int32_t f0;
	int32_t f1;
	int32_t f2;
	float f3;
	bool f4;
	int32_t f5;
};
// Native definition for marshalling of: UnityEngine.AnimatorTransitionInfo
struct t1804032761_0_marshaled
{
	int32_t f0;
	int32_t f1;
	int32_t f2;
	float f3;
	int32_t f4;
	int32_t f5;
};
