#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

struct t_2050071032_0;

#include "t_290515646_0.h"
#include "t41806861_0.h"
#include "t52999491_0.h"

struct  t1738786850_0 
{
	t_2050071032_0* f0;
	t41806861_0  f1;
	t52999491_0  f2;
	t41806861_0  f3;
	int32_t f4;
};
// Native definition for marshalling of: UnityEngine.SkeletonBone
struct t1738786850_0_marshaled
{
	char* f0;
	t41806861_0  f1;
	t52999491_0  f2;
	t41806861_0  f3;
	int32_t f4;
};
