Initialize engine version: 5.3.1p3 (a581c9fffe9f)
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Parallels Display Adapter (WDDM) (ID=0x4005)
    Vendor:   Parallels
    VRAM:     384 MB
Begin MonoManager ReloadAssembly
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\UnityEngine.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Completed reload, in  0.206 seconds
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\System.dll (this message is harmless)
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\Boo.Lang.dll (this message is harmless)
desktop: 3440x1440 60Hz; virtual: 3440x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.038613 ms
Non platform assembly: data-0C5CCB08 (this message is harmless)
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/data-0C5CCB08.dll
Non platform assembly: data-0C5E7900 (this message is harmless)
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/data-0C5E7900.dll
Non platform assembly: data-0F039020 (this message is harmless)
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/data-0F039020.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_2.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/.\xinput1_2.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_2.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_2
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/.\xinput1_2
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_2
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/libxinput1_2.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/.\libxinput1_2.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/libxinput1_2.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_1.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/.\xinput1_1.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_1.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_1
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/.\xinput1_1
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/xinput1_1
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/libxinput1_1.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/.\libxinput1_1.dll
Fallback handler could not load library //psf/Home/Documents/Tiles Of Doom Builds/Windows/TilesOfDoom_Data/Mono/libxinput1_1.dll
Rewired: Found Xinput1_3.dll.
Platform assembly: \\psf\Home\Documents\Tiles Of Doom Builds\Windows\TilesOfDoom_Data\Managed\System.Xml.dll (this message is harmless)
hate on partys was dancing?False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

hate on partys was dancing?False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

hate on partys was dancing?False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

hate on partys was dancing?False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile4,1 is target 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile0,1 is target 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile5,2 is target 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

littleReset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile2,2 is target 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile3,1 is target 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile4,4 is target 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tile2,3 is target 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 398 -> priority: 1 
