Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     912 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.078 seconds
Platform assembly: C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Lucas Brunet\Desktop\AppetitDogreBuild_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI.Hid> Failed to create device file:
 2 Le fichier spécifié est introuvable.

 
(Filename:  Line: 54)

<RI.Hid> Failed to create device file:
 2 Le fichier spécifié est introuvable.

 
(Filename:  Line: 54)

<RI.Hid> Failed to create device file:
 2 Le fichier spécifié est introuvable.

 
(Filename:  Line: 54)

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.622772 ms
NullReferenceException: Object reference not set to an instance of an object
  at GameController.OnLevelWasLoaded (Int32 index) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

add controller 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

add controller 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

init player 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

init player 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

load next levellllll1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.080053 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1549.
Total: 1.024269 ms (FindLiveObjects: 0.100579 ms CreateObjectMapping: 0.101400 ms MarkObjects: 0.806689 ms  DeleteObjects: 0.014779 ms)

multipleAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

multipleAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Salt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Oil
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Oil
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Taper table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Nuuuuh ! It's too hot !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Taper table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

alreadu hit table and coolDown not finished!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Pepper
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie SpicySauce
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Pepper
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

I'm already use pepper
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attaque choisie Table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

alreadu hit table and coolDown not finished!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Je brule
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Je brule
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

load next levellllll2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.889616 ms

Unloading 755 unused Assets to reduce memory usage. Loaded Objects now: 1255.
Total: 0.849794 ms (FindLiveObjects: 0.101811 ms CreateObjectMapping: 0.069789 ms MarkObjects: 0.476624 ms  DeleteObjects: 0.200748 ms)

multipleAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2bb8 -> priority: 1 
