using UnityEngine;
using System.Collections;

public class Constants {

    #region Game Events

    public const string START_GAME = "StartGame";
    public const string GAME_OVER = "GameOver";
	public const string SpawnNewWorker = "SpawnNewWorker";

    public const string GenerateCombo = "Generate Combo";
	public const string UpdateCombo = "UpdateCombo";

    public const string CombinationFailed = "CombinationFailed";
    public const string CombinationSuccessful = "CombinationSuccessful";
	public const string CheckForInput = "CheckForInput";
	public const string CorrectInput = "CorrectInput";
    public const string IncorrectInput = "IncorrectInput";

	public const string IncreaseDifficulty = "IncreaseDifficulty";
	public const string DecreaseDifficulty = "DecreaseDifficulty";

    public const string StartTimer = "StartTimer";
    public const string Warning = "Warning";
    public const string ComboTimerRunning = "ComboTimerRunning";
    public const string ButtonClick = "ButtonClick";

    #endregion


    #region Input Events

    #endregion
}
