using System;
using System.IO;
using UnityEngine;

namespace InControl
{
	public enum Mouse : int
	{
		None,
		LeftButton,
		RightButton,
		MiddleButton,
		NegativeX,
		PositiveX,
		NegativeY,
		PositiveY,
		PositiveScrollWheel,
		NegativeScrollWheel,
		Button4,
		Button5,
		Button6,
		Button7,
		Button8,
		Button9
	}
	
}
