using UnityEngine;

public class AudioClips : ResourcesBackedSingleton<AudioClips> {

	[System.Serializable]
	public class Group
	{
		public AudioClip[] clips;

		public AudioClip Random()
		{
			return clips[UnityEngine.Random.Range(0, clips.Length)];
		}
	}

	public Group StoneCollisionGroup;
	public Group StoneFallIntoWaterLowGroup;
	public Group StoneFallIntoWaterMidGroup;
	public Group WaterDropletGroup;
}
