TerrainToolkit
Class, inherits from MonoBehaviour
Description
TerrainToolkit contains a number of methods that can be used to generate, erode and texture Terrain objects in the Unity engine.
Example
View the Terrain Toolkit API in action here (Unity webplayer)
Class functions
- VoronoiGenerator - (Generator) Generates a series of mountain peaks on the terrain object.
- FractalGenerator - (Generator) Generates a random heightmap on the terrain object.
- PerlinGenerator - (Generator) Generates a random heightmap on the terrain object.
- SmoothTerrain - (Filter) Smooths the terrain object.
- NormaliseTerrain - (Filter) Normalises the terrain object.
- FastThermalErosion - (Erosion) Performs fast thermal erosion on the terrain object.
- FastHydraulicErosion - (Erosion) Performs fast hydraulic erosion on the terrain object.
- FullHydraulicErosion - (Erosion) Performs full hydraulic erosion on the terrain object.
- VelocityHydraulicErosion - (Erosion) Performs velocity hydraulic erosion on the terrain object.
- TidalErosion - (Erosion) Performs tidal erosion on the terrain object.
- WindErosion - (Erosion) Performs wind erosion on the terrain object.
- TextureTerrain - (Texturing) Procedurally textures the terrain object by height and slope.
Enumerations
- FeatureType - Used by VoronoiGenerator to define the type of interpolation used to generate features.