Brushes
The following erosion types can be applied directly to the terrain object using brushes:
- Thermal Erosion
- Hydraulic Erosion (Fast)
- Tidal Erosion
Note: As brushes apply erosion in single iteration, other erosion types cannot be applied with brushes as they require multiple iterations to generate meaningful results.
Hint: Use the Thermal Erosion Brush and Hydraulic Erosion Brush presets for best results.
To use a brush, select an appropriate erosion type and turn the brush on in the inspector. Brushes are applied by holding down the SHIFT key. This is a temporary measure to circumvent an issue with mouse events in the Unity Editor, and will be corrected in a future release of the Terrain Toolkit.
Brushes have a number of settings which can be modified to alter the manner in which erosion is applied to the terrain object.
Brush size [float]
The diameter of the brush in world units.
Opacity [float]
The opacity of the brush at the centre. This is a floating point number in the range 0.0 - 1.0, where 0.0 means the brush has no effect, and 1.0 means the brush is applied at full effect.
Softness [float]
The softness of the brush. This is a floating point number in the range 0.0 - 1.0, where 0.0 is a hard brush and 1.0 is a soft brush.