TerrainToolkit.FractalGenerator
Method
function FractalGenerator(fractalDelta : float, blend : float) : void
Description
Generates a random heightmap on the terrain object using the cloud or plasma fractal algorithm. Higher values of fractalDelta result in rougher terrain. The resulting heightmap is then blended with the original heightmap by blend.
Returns
Nothing.
Example
var go : GameObject = GameObject.Find("Terrain");
go.GetComponent("TerrainToolkit").FractalGenerator(0.55, 1.0);