TerrainToolkit.SmoothTerrain
Method
function SmoothTerrain(iterations : float, blend : float) : void
Description
Smooths the terrain object repeatedly over a number of iterations. The resulting heightmap is then blended with the original heightmap by blend.
Returns
Nothing.
Example
var go : GameObject = GameObject.Find("Terrain");
go.GetComponent("TerrainToolkit").SmoothTerrain(3, 0.5);