using UnityEngine;
using System.Collections;

public class LevelBase : MonoBehaviour
{
    public Transform[] PlayerSummonAreaPositions;
    public Transform[] PlayerTowerPositions;
    public Transform TimerPosition;

    public GameObject[] SummonAreaPrefabs;
    public GameObject[] PlayerTowerPrefabs;
    public GameObject[] TimerPrefabs;

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}
