Initialize engine version: 5.2.0f3 (e7947df39b5c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x416)
    Vendor:   Intel
    VRAM:     128 MB
Default GameObject Tag: Item already registered
 
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.044 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI.Hid> Failed to create device file:

 2 The system cannot find the file specified.


 
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<RI.Hid> Failed to create device file:

 2 The system cannot find the file specified.


 
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<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\Colton.O\Desktop\Bear - Tooth\GameJams\GameJam2016\Unsummonater\Unsummonator_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1928 -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.575083 ms

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 7638.
Total: 2.067397 ms (FindLiveObjects: 0.328071 ms CreateObjectMapping: 0.365093 ms MarkObjects: 1.190220 ms  DeleteObjects: 0.183279 ms)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlacedBook
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

obect is close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GOT AWAY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at Pillar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_LookAt (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)

  at UnityEngine.Transform.LookAt (Vector3 worldPosition) [0x00000] in <filename unknown>:0 

  at Bunny.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Player seen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.444684 ms

Unloading 7227 unused Assets to reduce memory usage. Loaded Objects now: 407.
Total: 3.090466 ms (FindLiveObjects: 0.238997 ms CreateObjectMapping: 0.322206 ms MarkObjects: 0.171550 ms  DeleteObjects: 2.356613 ms)

