using UnityEngine;
using System.Collections;

public class ConnectControl : MonoBehaviour {

	#region Private Variables
	[SerializeField]
	private Sprite _changeGraphic;

	private SpriteRenderer _renderer;
	#endregion


	#region Events
	void Awake () {

		_renderer = GetComponent <SpriteRenderer> ();

	}
	#endregion


	#region Methods
	public void Morph () {

		_renderer.sprite = _changeGraphic;
		
	}
	#endregion
	
}
