using UnityEngine;
using System.Collections;

public class JarControl : MonoBehaviour {

	#region Private Varibales
	private Animator _anim;
	#endregion


	#region Events
	void Awake () {

		_anim = GetComponent <Animator> ();

	}


	void OnMouseDown () {

		_anim.SetTrigger ("Flip");
		
	}
	#endregion

}