using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Day1 : Shit {

	public Text text_shit;
	public Text text_consume;
	public Text text_meds;
	public Text text_cleanSelf;

	void Start () {
		//put in tuturial strings
	}
	
	void Update () {
		
	}
	//make t-turial
}
