using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class LoadRandomMap : MonoBehaviour {
	public List<GameObject> levels;

	// Use this for initialization
	void Start () {
		int random = Random.Range (0, levels.Count);
		Instantiate(levels[random], new Vector3(0,0,0), Quaternion.identity);
	}
}
