using UnityEngine;
using System.Collections;

public class LoadPortraits : MonoBehaviour {

	public static GameObject select1;
	public static GameObject select2;

	// Use this for initialization
	void Start () {
		select1 = GameObject.Find ("selectDemon0");
		select2 = GameObject.Find ("selectDemon1");
		GameMaster.createPortrait ();
		if (GameMaster.activePlayer == 0) {
			GameObject.Find ("selectDemon1").active = false;
		} else {
			GameObject.Find ("selectDemon0").active = false;
		}
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void Portrait() {
		GameMaster.createPortrait ();
	}
}
