using UnityEngine;
using System.Collections;

public class Bubble : MonoBehaviour {
    public SpriteRenderer renderer;

    public void setSprite(Sprite sprite)
    {
        renderer.sprite = sprite;
    }


	// Use this for initialization
	void Start () {
	    
	}
	
	// Update is called once per frame
	void Update () {
	
	}


}
