Supported Controllers

Rewired supports most USB and Bluetooth controllers available, many with extended support. [1]

Controllers with Extended Support

Controllers with hardware definitions are recognized on each platform and are fully mapable by element name and have standardized axis directions.

Rewired currently includes extended support for the following game controllers as of version 1.0.0.67:

Gamepads Windows
(Native)
OSX
(Native)
Windows Store Linux [2]
(Ubuntu 14.04)
Android [2] Amazon Fire TV [2] Webplayer [2]
Microsoft XBox 360 Controller (Wired)
(Includes many generics/clones)
Yes

Yes
Driver Required

Yes Yes Yes Yes

Windows: Yes
OSX: Yes (Driver Required)

Microsoft XBox 360 Controller (Wireless)
(Includes many generics/clones)
Yes

Yes
Driver Required

Yes Works but has issues [5] Works but has issues [5] Yes Windows: Yes
OSX: Yes (Driver Required)
Microsoft XBox One Controller Yes No Yes No No Android Fallback Windows: Yes
OSX: No
Sony DualShock 2 (Insten Adapter) [7] Yes Yes No Yes Partial [4]
(L1, R1, R2, Select, Start, LSB, RSB not working)
Android Fallback

Windows: Yes
OSX: Yes

Sony DualShock 2 (My-Power CO., LTD Adapter) Yes Yes No Yes No Android Fallback Windows: Yes
OSX: Yes
Sony DualShock 3 (Wired) XBox 360 Emulation Required
(Driver)
Yes No No Yes Android Fallback

Windows: XBox 360 Emulation Required (Driver)
OSX: Yes

Sony DualShock 3 (Bluetooth) No Yes No Yes
(QTSixA Driver)
No Android Fallback Windows: No
OSX: Yes
PS3 Controller (Gasia Wireless USB Adapter. Includes Trust GXT 39) Yes Yes No Yes Partial [4]
(L1, R1, R2, Select, Start, LSB, RSB not working)
Android Fallback Windows: No
OSX: Yes
Sony DualShock 4 (Wired) Yes Yes No Yes Yes Android Fallback Windows: Yes
OSX: Yes
Sony DualShock 4 (Bluetooth) Yes Yes No Yes No Yes

Windows: No [8]
OSX: Partial [8]
(D-Pad not working)

Logitech F310 (X mode) Yes Yes Yes Yes Yes Yes Windows: Yes
OSX: Yes
Logitech F310 (D mode) Yes Yes No Yes No No Windows: Yes
OSX: Yes
Logitech F710 (X mode) Yes No Yes Yes No Android Fallback Windows: Yes
OSX: Yes

Logitech F710 (D mode)

Yes Yes No Yes

Yes

Android Fallback Windows: Yes
OSX: Yes
Logitech Dual Action Yes Yes No Yes Yes Yes Windows: Yes
OSX: Yes
Logitech RumblePad 2 USB Yes Not Mapped Yet No Not Mapped Yet Not Mapped Yet Android Fallback Windows: Yes
OSX: Not Mapped Yet
Saitek P880 Yes Yes No Yes Partial [4]
(L, R, 6, LSB, RSB, Shift not working)
Android Fallback Windows: Yes
OSX: Yes
Saitek P990 Yes Yes No Yes Partial [4]
(L2, R1, R2, Silver, Black, LSB, RSB, FPS not working)
Android Fallback Windows: Yes
OSX: Yes
Game Elements GGE909 Recoil Yes Yes No Yes Partial [4]
(L2, R1, R2, Select, Start, LSB, RSB not working)
Android Fallback Windows: Yes
OSX: Yes
Nyko AirFlo EX Yes Yes No Yes Partial [4]
(L2, R1, R2, 9, 10, 11, LSB, RSB not working)
Android Fallback Windows: Yes
OSX: Yes
Radio Shack PC Gaming Controller Yes Yes No Yes Partial [4]
(L2, R1, R2, 9, 10, LSB, RSB not working)
Android Fallback Windows: Yes
OSX: Yes
GameCube Controller (Mayflash 2-port USB adapter) Yes Yes No Yes Partial [4]
(L/R Press, Z, Start not working)
Android Fallback Windows: No [12]
OSX: Yes
Mad Catz C.T.R.L.R Yes
(PC Mode)
Yes
(PC Mode)
No Yes
(PC Mode)
Yes
(GameSmart Mode)
Yes
(GameSmart Mode)
Windows: No [12]
OSX: No
Mad Catz Micro C.T.R.L.R Yes
(PC Mode)
Yes
(PC Mode)
No Yes
(PC Mode)
Yes
(GameSmart Mode)
Yes
(GameSmart Mode)
Windows: No [12]
OSX: No
Red Samurai Wireless Android Gamepad (G mode) Yes Yes No Yes Yes Yes Windows: Yes
OSX: Yes
SteelSeries FREE Yes Yes No Yes Yes Yes

Windows: No [12]
OSX: Yes

idroid:con Snakebyte (Mode 1) Yes Yes No Yes Partial [4]
(L2, R1, R2, Select, Start, LSB, RSB not working)
Android Fallback Windows: Yes
OSX: Yes
idroid:con Snakebyte (Mode 2) Yes Yes No No [10] No [10] No [10] Windows: No [10]
OSX: No [10]
ípega Wireless GAMEPAD Controller (mini gamepad) Yes
(Gamepad Mode, Raw Input only)
Yes
(Gamepad Mode)
No Yes
(Gamepad Mode)
Yes No Windows: No [11]
OSX: No
ípega BLUETOOTH Classic GamePad (full-size gamepad) Yes
(Gamepad Mode, Raw Input only)
Yes
(Gamepad Mode)
No Yes
(Gamepad Mode)
Yes Android Fallback Windows: No [11]
OSX: No
ípega Multi-Media Bluetooth Controller Yes
(Gamepad Mode, Raw Input only)
Yes
(Gamepad Mode)
No Yes
(Gamepad Mode)
Yes No Windows: No [11]
OSX: No

Nyko Playpad

Yes
(Gamepad Mode, Raw Input only)
Yes No Yes Yes No Windows: No [12]
OSX: No
Nyko Playpad Pro

Yes
(Gamepad Mode, Raw Input only)

Yes No Yes Yes Android Fallback Windows: No [12]
OSX: No
8Bitdo NES30 (Wired) Yes Yes No Yes Partial [4]
(R, Select, Start not working)
No Windows: Yes
OSX: Yes
8Bitdo NES30 (Bluetooth, Mode 1) No No No Yes Yes Yes Windows:No
OSX: No
8Bitdo NES30 (Bluetooth, Joy Mode) Yes Yes No Yes Yes Yes Windows: No [12]
OSX: No
Buffalo BGCFC801 (NES/Famicom Gamepad w/ Turbo) Yes Yes No Yes Partial [4]
(R, Select, Start not working)
No Windows: Yes
OSX: Yes
Buffalo BSGP801 (SNES Gamepad w/ Turbo) Yes Yes No Yes Yes No Windows: Yes
OSX: Yes
Ouya Gamepad Yes Yes No Yes Yes Yes Windows: Yes
OSX: Yes
GameStick Controller Yes Yes No Yes Yes Yes Windows: No
OSX: No
Amazon Fire Game Controller Yes Yes No Yes Yes Yes Windows: No [12]
OSX: No
Google Nexus Player Gamepad No Yes No Partial
(Back, Start not working)
Yes Yes Windows: No [12]
OSX: Partial
(L/R triggers not working)
Nvidia Shield Controller (Wired) Yes Yes Yes Yes No [8] Android Fallback Windows: Partial
(L/R triggers not working)
OSX: No
Nvidia Shield Controller (Wireless) No No No No Yes [6] No Windows: No
OSX: No
Nvidia Shield Portable Android: Yes [6]
Sony Playstation Vita

PSM Target: Yes
PS Vita Target: Yes

Apple iOS Mfi Controllers (All Mfi game controllers) iOS: Yes
 

Flight Controllers

Windows
(Native)
OSX
(Native)
Windows Store Linux [2]
(Ubuntu 14.04)
Android [2] Amazon Fire TV [2] Webplayer [2]
CH Products Fighterstick USB Yes Yes No Yes Partial [4]
(Most hats not working)
Android Fallback Windows: Yes
OSX: Yes
CH Products Eclipse Yoke Yes Yes No Partial [2]
(Buttons 21-26 not working)
Partial [4]
(Most buttons, right hat not working)
Android Fallback Partial [2]
(Buttons 21-26 not working)
CH Products Pro Throttle Yes Yes No Yes Partial [4]
(Most buttons and hats not working)
Android Fallback Windows: Yes
OSX: Yes
CH Products Pro Pedals Yes Yes No No No Android Fallback Windows: Yes
OSX: Yes
CH Products Throttle Quadrant Yes Yes No Yes [9] Partial [4]
(Switch 3 down, Switches 4-6 not working)
Android Fallback Windows: Yes
OSX: Yes
Saitek X45 Digital Joystick & Throttle Yes Yes No Not Mapped Yet Not Mapped Yet Android Fallback

Windows: Partial [2]
OSX: Partial [2]

(Hat 3 Up/Dn, Mouse Cursor, Mouse Cursor Button not working)

Saitek X52 Flight Control System Yes Yes No Partial [2]
(Buttons 20-34 not working)

Partial [4]
(Most buttons not working)

 

Android Fallback

Windows: Partial [2]
OSX: Partial [2]

(Buttons 20-34, Mouse Nub not working)

Saitek X52 Pro Flight Control System Yes Yes No Partial [2]
(Buttons 20-34 not working)

Partial [4]
(Most buttons not working)

Android Fallback

Windows: Partial [2]
OSX: Partial [2]

(Buttons 20-34, mouse nub not working)

Saitek X-55 Rhino Stick Yes Yes No Yes

Partial [4]
(All hats, pull trigger not working)

Android Fallback Windows: Yes
OSX: Yes

Saitek X-55 Rhino Throttle

Yes
Yes No Partial [2]
(Hats, slider, pinky wheel, pinky switch, mode dial, mouse nub not working)
Partial [4]
(Hats, slider, pinky wheel, pinky switch, mode dial, all flip switches, mouse nub not working)
Android Fallback

Windows: Partial [2]
OSX: Partial [2]

(Hats, slider, pinky wheel, pinky switch, mode dial, mouse nub not working)

Saitek Pro Flight Yoke System Yes Yes No

Partial [2]

(Lever down buttons not working)

Partial [4]
(Most buttons not working)
Android Fallback

Windows: Partial [2]
OSX: Partial [2]

(Lever down buttons not working)

Saitek Pro Flight Throttle Quadrant

Yes Yes No Yes Partial [4]
(T6, Lever down buttons not working)
Android Fallback Windows: Yes
OSX: Yes
Saitek Pro Flight TPM Panel
(important notes)
Yes Yes No Yes Partial [4]
(G6-G9 not working)
Android Fallback Windows: Yes
OSX: Yes
Saitek Pro Flight Cessna Trim Wheel Yes Yes No Yes No Android Fallback Windows: Yes
OSX: Yes
Saitek Pro Flight Rudder Pedals Yes Yes No Yes No Android Fallback Windows: Yes
OSX: Yes
Saitek JI3 Cyborg 3D Gold Yes Not Mapped Yet No Not Mapped Yet Not Mapped Yet Android Fallback Windows: Not Mapped Yet
OSX: Not Mapped Yet
Thrustmaster HOTAS Warthog Joystick Yes Yes No Yes Partial [4]
(Trigger Stage 2, CMS, TMS, DMS not working)
Android Fallback Windows: Yes
OSX: Yes

Thrustmaster HOTAS Warthog Throttle

Yes Yes No Partial [2]
(Buttons 20-32 not working)
Partial [4]
(Most buttons/switches not working)
Android Fallback

Windows: Partial [2]
OSX: Partial [2]

(Buttons 20-32 not working)

Thrustmaster T.Flight Hotas X Yes Yes No Yes Partial [4]
(Buttons 5-12 not working)
Android Fallback Windows: Yes
OSX: Yes
Thrustmaster T.16000M Yes Yes No Yes Partial [4]
(Buttons 6-16 not working)
Android Fallback Windows: Yes
OSX: Yes
Thrustmaster USB Joystick Yes Yes No Yes Yes Android Fallback Windows: No
OSX: Yes
Logitech Extreme 3D Pro Yes Yes No Yes Partial [4]
(Thumb R1, Body Buttons 1-6 not working)
Android Fallback Windows: Yes
OSX: Yes
 

Racing Controllers

Windows
(Native)
OSX
(Native)
Windows Store Linux [2]
(Ubuntu 14.04)
Android [2] Amazon Fire TV [2] Webplayer [2]
Logitech G27 Racing Wheel
(important notes)
Yes Yes*
(See notes)
No Partial [2]
(2 wheel buttons, reverse gear not working)
Partial [4]
(4 wheel buttons, gear shifter not working)
Android Fallback Windows:Partial [2]
OSX:Partial [2]
Thrustmaster T100 Racing Wheel Yes Yes No Yes Partial [4]
(Buttons 6-12 not working)
Android Fallback Windows: No
OSX: Yes
Thrustmaster F430 Racing Wheel Yes Yes No Yes Partial [4]
(Buttons 6-12, Manettino controller not working)
Android Fallback Windows: No
OSX: Yes
 

Specialty Controllers

Windows
(Native)
OSX
(Native)
Windows Store Linux [2]
(Ubuntu 14.04)
Android [2] Amazon Fire TV [2] Webplayer [2]

Arcade Guns G-500 AimTrak Light Gun
(configuration information)

Yes Yes No Yes Partial [4]
(Thumb Button [Offscreen] not working)
Android Fallback Windows: Yes
OSX: Yes
VRinsight Ship Console Yes Yes No No No Android Fallback Windows: No
OSX: No
 

Remote Controls

Windows
(Native)
OSX
(Native)
Windows Store Linux [2]
(Ubuntu 14.04)
Android [2] Amazon Fire TV [2] Webplayer [2]

Amazon Fire TV Remote

Keyboard Not Mapped Yet No Not Mapped Yet Maybe [13] Yes [13] Windows: Keyboard
OSX: Not Mapped Yet
Google Nexus Player Remote No Not Mapped Yet No Not Mapped Yet Maybe [13] No Windows: No
OSX: Not Mapped Yet

 

Support for controllers on platforms that fall back to Unity input (such as Android) depends on Unity's support for the controller. If the controller is detected, it will be mappable by the user via numbered axes and buttons.

All Other Controllers

Any controller which does not have a hardware definition will be mappable through user mapping or by mapping actions to numbered axes and buttons in the Unknown Controller map.

You can create your own controller definitions to add extended support for more controllers, but the process can be involved, especially if you want to support all platforms. (See Creating new controller definitions for more information.) I recommend that you instead send me the controller you wish to add a map for and I will add it Rewired to be included in subsequent updates. And of course, I'll mail it back. :) You can contact me through the support form on the website.

Controllers that map to the keyboard

Controllers such as the X-Arcade Tankstick that map to keyboard keys are supported only through keyboard maps at this time. The process for mapping one of these controllers is identical to mapping keyboard keys. You have to identify which keyboard key each controller element maps to (see the documentation for your controller), then assign actions to those keys in the keyboard map. If you have a user control mapping screen, users can map their controls directly.

Controllers not directly supported (yet)

  • Controllers that map as additional keyboards
  • Controllers that map as additional mice

Certain controllers may appear as an additional keyboard or mouse. These controllers currently may not work correctly. If the controller allows you to map its inputs to the primary keyboard, then it will work through the use of a keyboard map. If they show up as a second keyboard or mouse, they will likely not work.

Adding support for additional keyboards and mice is possible, and the feature may be added in the future if there is enough demand.

Controllers not supported at all

  • Serial port or game port controllers
  • Controllers not supported by Raw Input, Direct Input, or XInput on Windows, or I/O Kit on OSX
  • Controllers not supported by Unity on fallback platforms
  • Controllers that require a special SDK (3D Connexion mouse, Occulus Rift, etc.)
  • Some very exotic controllers

OUYA Platform Controller Support

On the OUYA platform, controllers are handled through the Ouya Everywhere SDK. Therefore, only controllers supported by Ouya's SDK are supported by Rewired. Common controllers which are known to work fully are OUYA Game Controller and Sony DualShock 3.

 

1 Controller must be compatible with underlying system. On Windows the controller must be compatible with Raw Input, Direct Input, or XInput. On OSX, it must be compatible with Apple I/O Kit. Support for exotic controller types not guaranteed.

2 This platform uses Unity input as the input source, therefore it is subject to all limitations of Unity's input system such as lack of hot-plugging support, poor controller identification ability, limit of 10 controllers, limit of 20 axes and 20 buttons per controller, etc. For a good input experience, Unity's input system must be replaced with a native input library. This is possible for any platform except Webplayer. If there is enough demand, I can write an input library for the platform to replace Unity's flawed input system.

4 On Android, Rewired uses Unity's input system as the input source. Unity only supports up to 20 buttons. Many controllers on Android begin mapping their buttons at index 15, leaving only 5 open entries for all remaining buttons. There is no solution to supporting these controllers fully in Android short of writing a native input library to replace Unity as the input source. I will do this if there is enough demand.

5 On Android and Linux, the Microsoft XBox 360 Wireless Receiver shows up as 4 separate joystick entries. Only one of these joystick entries actually represents the joystick. The user will have to manually choose from the 4 entries to determine the correct one that represents the XBox 360 controller.

6 NVidia Shield controllers do not support detection of the Home, NVidia Button, Volume Down, Volume Up, and Touchpad Press as re-mappable joystick buttons on the Android platform. Warning: Some controller elements may trigger keyboard presses in Unity. For example, Back = Escape, Left Shoulder = Left Shift, Right Shoulder = Right Shift. You should be aware of this if you have keyboard maps enabled as some controller elements will trigger keyboard presses instead of or in addition to controller button functions.

7 Requires Insten PS2 to PS3 Controller Adapter USB Converter. Note: The adapter registers 2 USB joysticks on some platforms, only 1 of which is the actual joystick, the other being a dummy entry. This may interfere with joystick auto-assignment in a multi-player game.

8 Mapping Conflict: Due to limitations of Unity's input system, the controller can only be mapped for either Wired or Wireless mode, not both. On fallback platforms that use Unity's input system, Unity provides no way to identify the controller apart from a single name string. These controllers return the identical name string for both wired and wireless modes, however the element mappings vary greatly between the wired and wireless modes. Therefore, there is no way possible to determine whether the controller is wired or wireless and therefore no way to make separate profiles for the two modes.

9 On Linux, due to the fact that Unity auto-calibrates controller axes when Unity is launched, all axes must be in the 0 position or axis values will be unpredictable.

10 Mapping Conflict: Due to limitations of Unity's input system, the controller can only be mapped for one mode setting, not multiple. On fallback platforms that use Unity's input system, Unity provides no way to identify the controller apart from a single name string. These controllers return the identical name string for all mode settings, however the element mappings vary greatly between the different modes. Therefore, there is no way possible to determine what mode the controller is in and therefore no way to make separate profiles for the different modes.

11 Mapping Conflict: All identifying information available on Windows fallback is identical between the ipega Wireless GAMEPAD Controller, the ipega BLUETOOTH Classic GamePad, and the ipega Multi-Media Bluetooth Controller. There is no way to reliably determine which controller is attached. Therefore, none of these devices are mapped so all can be mapped by the user using the Unknown Controller map.

12 The controller's returned identifying information is too generic to be safe to create a map for because other controllers could also match that device's identifying information. Therefore, the controller was intentionally left unmapped, but could be manually mapped manually by the user in-game.

13 These remotes may not work on versions of Unity 5.02 or greater. Unity introduced a new bug in this version that makes the remote appear with a NULL name in the Input.GetJoystickNames array. There is no way to identify these remotes because of this. The bug still exists as of 5.1.1f1. It has been reported and this information will be updated if a fix is issued.