using UnityEngine;
using System.Collections;

public class Tagger : MonoBehaviour {

	// Use this for initialization
	void Start () 
    {
	
	}
	
	// Update is called once per frame
	void Update () 
    {
        // Set tags of all terrain pieces
        foreach (Transform t in transform)
        {
            t.gameObject.tag = "Terrain";
        }
	
	}
}
