using UnityEngine;
using System.Collections;

public class TargetHomePostionController : MonoBehaviour {

	public Vector3 homePosition;
//	private Actor myActor;

	// Use this for initialization
	void Start () {
//		myActor = transform.parent.parent.GetComponent<Actor>();

		homePosition = transform.position;
	}

	// Update is called once per frame
	void Update () {
	}
}
