using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class SliderChanceValueUpdate : MonoBehaviour {

	public Slider sliderRitualChance ;
	private Text myText;

	void Awake()
	{
		myText = GetComponent<Text>();
	}

	// Use this for initialization
	void Start () 
	{
		myText.text = sliderRitualChance.value * 100 + "%";
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
