Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in  0.038 seconds
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.419671 ms
UnloadTime: 0.381752 ms
web socket created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Mono.Security.dll (this message is harmless)
tried to connect
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

web socket created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: C:\Users\Gan\Documents\Unity Projects\Planete\Builds\LoopRider_client_windows\LoopRider_0.3_Data\Managed\Mono.Security.dll (this message is harmless)
tried to connect
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"join","extra":"a"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"keepAlive","extra":"a"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"keepAlive","extra":"a"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"join","extra":"b"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"keepAlive","extra":"b"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"start"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[{"id":"a","initialPosition":0},{"id":"b","initialPosition":180}]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[{"id":"a","initialPosition":0},{"id":"b","init[alP]s
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(FilbuildslavC/un:/b/bldislavrei/acntsy/builated/cifmmctn//ruenerated/commogineDebugBiUnityngnginn.DebugBine: 37)

en.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(
 
(FilFilenamC:: bu:ildsllava/unitv/buinitylbuild/aftacts/genenrrated//common/rnunmime/eniUnyEngineDebugBindebugBindingsnges.gen.cpp Line: 377)


Send[: {"
 
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[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(
 
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Send[: 
 
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(Filename: C:/buildslaave/unity/buiuld/artifaityEcts/generatendi/common.cpp LmeneUn 37)En

gineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: ]
 
(Fil:/builname:dslaveild/lanity/vui/unld//brtufact/a/rtnercas/generated/cunommon/runyEnme/gnineDebugeBeingBinis.gen.cdingLi.gne: 37)Line: 3

7)

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(
 
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pp Line: 37)

[[
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 il
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pp Line: 37)

[]
 
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[]
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(ename: C:/buiC:d/bavilde/unity/buyild/artarfaifaccts/geereated/commoon//runtime/UnityEngineeDebuindings.gen.cpp LiLine: 7)

37)

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[]
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(F
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Send : {"act[o]
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(Fileity/bui:ld/artilaace/unity/buierated/icacts/geruntnme/UnityEngmoneDebugime/Units.Eggin.eDebugBie: 3ndi
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[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

S[nd 
 
(Filename: keCp:/buildsexaverau"it"y"}
 
(Fid/artme: facts/guiednerated/com/buion/ldntarmei/UntsityEnratein/cDobumgn/rnditngs/UgnityEn Linnee 37)

Bindings.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]

 
(Filenamee: CC:/buildsllave/vni/uniy/bui/bd/ildaartifacts/g/gnerated//common//runtime/UnityEngingineDgBindiingsin.g.gen.cpp Linne::37)



[]
 
([i]
 
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[]
 
(Filename: C:/[uil
 
(Filenamey:build/arldstave/unity/bener/artifommacts/gtimnee/UnitcommginoD/rebugBindings.gen.cDep Line: in7)g
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[]
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(enFme: C:/build/lauielunityve/build/artifactsifacges/neratad/c/mmomn/on/rununtiie/Ume/UnityEngeiugeDeBindingin.gs.n.gen Lcine: 37)

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(
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(
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[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: C:/[ui]
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3
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[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
[
(F
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nFmilen:ame: C:/buildnlatye/unity/bauild/ars/gtifaatts/ed/comteon/r/cuntoi/runtime/UniinetyEngiindnngDebuggeinn.cpp Line:p  7Li
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e: 37)

[]
 
(Filename: C[/b]i
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[]
 
(
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(Filenam]
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(:/ilbnamesla:ve/unitlavy/build/artif/artctifacts/geed/common/erated/common/runtime/UnityEngineDebun.gBp Lindings)

.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1090 -> priority: 1 
  Thread -> id: 30d0 -> priority: 1 
[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Send : {"action":"keepAlive","extra":"a"}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2080 -> priority: 1 
  Thread -> id: 1690 -> priority: 1 
