/******************************************************************************
 * Spine Runtimes Software License
 * Version 2.1
 * 
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to install, execute and perform the Spine Runtimes
 * Software (the "Software") solely for internal use. Without the written
 * permission of Esoteric Software (typically granted by licensing Spine), you
 * may not (a) modify, translate, adapt or otherwise create derivative works,
 * improvements of the Software or develop new applications using the Software
 * or (b) remove, delete, alter or obscure any trademarks or any copyright,
 * trademark, patent or other intellectual property or proprietary rights
 * notices on or in the Software, including any copy thereof. Redistributions
 * in binary or source form must include this license and terms.
 * 
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_

#include <spine/Event.h>
#include <spine/Attachment.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef struct spTimeline spTimeline;
struct spSkeleton;

typedef struct spAnimation {
	const char* const name;
	float duration;

	int timelinesCount;
	spTimeline** timelines;

#ifdef __cplusplus
	spAnimation() :
		name(0),
		duration(0),
		timelinesCount(0),
		timelines(0) {
	}
#endif
} spAnimation;

spAnimation* spAnimation_create (const char* name, int timelinesCount);
void spAnimation_dispose (spAnimation* self);

/** Poses the skeleton at the specified time for this animation.
 * @param lastTime The last time the animation was applied.
 * @param events Any triggered events are added. */
void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
		spEvent** events, int* eventsCount);

/** Poses the skeleton at the specified time for this animation mixed with the current pose.
 * @param lastTime The last time the animation was applied.
 * @param events Any triggered events are added.
 * @param alpha The amount of this animation that affects the current pose. */
void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
		spEvent** events, int* eventsCount, float alpha);

#ifdef SPINE_SHORT_NAMES
typedef spAnimation Animation;
#define Animation_create(...) spAnimation_create(__VA_ARGS__)
#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
#endif

/**/

typedef enum {
	SP_TIMELINE_SCALE,
	SP_TIMELINE_ROTATE,
	SP_TIMELINE_TRANSLATE,
	SP_TIMELINE_COLOR,
	SP_TIMELINE_ATTACHMENT,
	SP_TIMELINE_EVENT,
	SP_TIMELINE_DRAWORDER,
	SP_TIMELINE_FFD,
	SP_TIMELINE_IKCONSTRAINT,
	SP_TIMELINE_FLIPX,
	SP_TIMELINE_FLIPY
} spTimelineType;

struct spTimeline {
	const spTimelineType type;
	const void* const vtable;

#ifdef __cplusplus
	spTimeline() :
		type(SP_TIMELINE_SCALE),
		vtable(0) {
	}
#endif
};

void spTimeline_dispose (spTimeline* self);
void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
		int* eventsCount, float alpha);

#ifdef SPINE_SHORT_NAMES
typedef spTimeline Timeline;
#define TIMELINE_SCALE SP_TIMELINE_SCALE
#define TIMELINE_ROTATE SP_TIMELINE_ROTATE
#define TIMELINE_TRANSLATE SP_TIMELINE_TRANSLATE
#define TIMELINE_COLOR SP_TIMELINE_COLOR
#define TIMELINE_ATTACHMENT SP_TIMELINE_ATTACHMENT
#define TIMELINE_EVENT SP_TIMELINE_EVENT
#define TIMELINE_DRAWORDER SP_TIMELINE_DRAWORDER
#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
#endif

/**/

typedef struct spCurveTimeline {
	spTimeline super;
	float* curves; /* type, x, y, ... */

#ifdef __cplusplus
	spCurveTimeline() :
		super(),
		curves(0) {
	}
#endif
} spCurveTimeline;

void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);

/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
 * cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
 * the difference between the keyframe's values. */
void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);

#ifdef SPINE_SHORT_NAMES
typedef spCurveTimeline CurveTimeline;
#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
#endif

/**/

typedef struct spBaseTimeline {
	spCurveTimeline super;
	int const framesCount;
	float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
	int boneIndex;

#ifdef __cplusplus
	spBaseTimeline() :
		super(),
		framesCount(0),
		frames(0),
		boneIndex(0) {
	}
#endif
} spBaseTimeline;

/**/

typedef struct spBaseTimeline spRotateTimeline;

spRotateTimeline* spRotateTimeline_create (int framesCount);

void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);

#ifdef SPINE_SHORT_NAMES
typedef spRotateTimeline RotateTimeline;
#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spBaseTimeline spTranslateTimeline;

spTranslateTimeline* spTranslateTimeline_create (int framesCount);

void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);

#ifdef SPINE_SHORT_NAMES
typedef spTranslateTimeline TranslateTimeline;
#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spBaseTimeline spScaleTimeline;

spScaleTimeline* spScaleTimeline_create (int framesCount);

void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);

#ifdef SPINE_SHORT_NAMES
typedef spScaleTimeline ScaleTimeline;
#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spColorTimeline {
	spCurveTimeline super;
	int const framesCount;
	float* const frames; /* time, r, g, b, a, ... */
	int slotIndex;

#ifdef __cplusplus
	spColorTimeline() :
		super(),
		framesCount(0),
		frames(0),
		slotIndex(0) {
	}
#endif
} spColorTimeline;

spColorTimeline* spColorTimeline_create (int framesCount);

void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);

#ifdef SPINE_SHORT_NAMES
typedef spColorTimeline ColorTimeline;
#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spAttachmentTimeline {
	spTimeline super;
	int const framesCount;
	float* const frames; /* time, ... */
	int slotIndex;
	const char** const attachmentNames;

#ifdef __cplusplus
	spAttachmentTimeline() :
		super(),
		framesCount(0),
		frames(0),
		slotIndex(0),
		attachmentNames(0) {
	}
#endif
} spAttachmentTimeline;

spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);

/* @param attachmentName May be 0. */
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);

#ifdef SPINE_SHORT_NAMES
typedef spAttachmentTimeline AttachmentTimeline;
#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spEventTimeline {
	spTimeline super;
	int const framesCount;
	float* const frames; /* time, ... */
	spEvent** const events;

#ifdef __cplusplus
	spEventTimeline() :
		super(),
		framesCount(0),
		frames(0),
		events(0) {
	}
#endif
} spEventTimeline;

spEventTimeline* spEventTimeline_create (int framesCount);

void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event);

#ifdef SPINE_SHORT_NAMES
typedef spEventTimeline EventTimeline;
#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spDrawOrderTimeline {
	spTimeline super;
	int const framesCount;
	float* const frames; /* time, ... */
	const int** const drawOrders;
	int const slotsCount;

#ifdef __cplusplus
	spDrawOrderTimeline() :
		super(),
		framesCount(0),
		frames(0),
		drawOrders(0),
		slotsCount(0) {
	}
#endif
} spDrawOrderTimeline;

spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount);

void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);

#ifdef SPINE_SHORT_NAMES
typedef spDrawOrderTimeline DrawOrderTimeline;
#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spFFDTimeline {
	spCurveTimeline super;
	int const framesCount;
	float* const frames; /* time, ... */
	int const frameVerticesCount;
	const float** const frameVertices;
	int slotIndex;
	spAttachment* attachment;

#ifdef __cplusplus
	spFFDTimeline() :
		super(),
		framesCount(0),
		frames(0),
		frameVerticesCount(0),
		frameVertices(0),
		slotIndex(0) {
	}
#endif
} spFFDTimeline;

spFFDTimeline* spFFDTimeline_create (int framesCount, int frameVerticesCount);

void spFFDTimeline_setFrame (spFFDTimeline* self, int frameIndex, float time, float* vertices);

#ifdef SPINE_SHORT_NAMES
typedef spFFDTimeline FFDTimeline;
#define FFDTimeline_create(...) spFFDTimeline_create(__VA_ARGS__)
#define FFDTimeline_setFrame(...) spFFDTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spIkConstraintTimeline {
	spCurveTimeline super;
	int const framesCount;
	float* const frames; /* time, mix, bendDirection, ... */
	int ikConstraintIndex;

#ifdef __cplusplus
	spIkConstraintTimeline() :
		super(),
		framesCount(0),
		frames(0),
		ikConstraintIndex(0) {
	}
#endif
} spIkConstraintTimeline;

spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);

/* @param attachmentName May be 0. */
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection);

#ifdef SPINE_SHORT_NAMES
typedef spIkConstraintTimeline IkConstraintTimeline;
#define IkConstraintTimeline_create(...) spIkConstraintTimeline_create(__VA_ARGS__)
#define IkConstraintTimeline_setFrame(...) spIkConstraintTimeline_setFrame(__VA_ARGS__)
#endif

/**/

typedef struct spFlipTimeline {
	spTimeline super;
	int const x;
	int const framesCount;
	float* const frames; /* time, flip, ... */
	int boneIndex;

#ifdef __cplusplus
	spFlipTimeline() :
		super(),
		x(0),
		framesCount(0),
		frames(0),
		boneIndex(0) {
	}
#endif
} spFlipTimeline;

spFlipTimeline* spFlipTimeline_create (int framesCount, int/*bool*/x);

void spFlipTimeline_setFrame (spFlipTimeline* self, int frameIndex, float time, int/*bool*/flip);

#ifdef SPINE_SHORT_NAMES
typedef spFlipTimeline FlipTimeline;
#define FlipTimeline_create(...) spFlipTimeline_create(__VA_ARGS__)
#define FlipTimeline_setFrame(...) spFlipTimeline_setFrame(__VA_ARGS__)
#endif

/**/

#ifdef __cplusplus
}
#endif

#endif /* SPINE_ANIMATION_H_ */
