using UnityEngine;
using System.Collections;

public class RandomRotator : MonoBehaviour {
	
	public float speed;
	public float x;
	public float y;
	public float z;
	
	// Update is called once per frame
	void Update () {
		transform.Rotate(new Vector3 (x, y, z) * Time.deltaTime * speed);
	}
	 
}
