Adding Clock_Tower final level scene
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# Changes to be committed:
#	new file:   Assets/Art/Levels/Clock_Tower.unity
#	new file:   Assets/Art/Levels/Clock_Tower.unity.meta
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# Changes not staged for commit:
#	deleted:    Assets/Art/Backgrounds/DrywallBackground.mat
#	deleted:    Assets/Art/Backgrounds/DrywallBackground.mat.meta
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# Untracked files:
#	.vs/
#	Assembly-CSharp.csproj
#	Assets/Art/Assets.meta
#	Assets/Art/Assets/Materials.meta
#	Assets/Art/Assets/Materials/
#	Assets/Art/Assets/carpet.png.meta
#	Assets/Art/Assets/fabric.png.meta
#	Assets/Art/Assets/metal.png.meta
#	Assets/Art/Backgrounds.meta
#	Assets/Art/Levels/Pipes.unity.meta
#	Assets/Art/SpriteSheets.meta
#	Assets/Art/Transitions.meta
#	Assets/Prefabs/Player 1.prefab
#	Assets/Prefabs/Player 1.prefab.meta
#	Clock-Work.sln
#	Library/
#	ProjectSettings/
#	Temp/
#	obj/
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